Mix Dark Souls and Immortals Fenyx Rising together, then add a dash of bugs, a sprinkle of questionable design choices and a pinch of easy mode, and you'll get Asterigos: Curse of the Stars Not sure if it’s a bug or that’s how enemies behave, but it seems that they are nearsighted and can’t see you until you get up close to them.Can’t use health/mana potions simultaneously, you have to wait until you first potion is used up then you can go for the second, which makes it frustrating during boss fights. You will lose stamina when you run, dodge and jump but not when you attack… What?.Having to fire your staff while aiming is uncomfortable (PS5 controller: press L2, aim with R3 and press triangle to shoot).Long and unnecessary respawn cutscenes after every time you die (yes, it can be sometimes skipped but not always), it’s annoying.Having manual saves in a souls-like is a very odd choice and easily exploitable.Stupid respawn system where you lose 20% of your coins/points permanently (if you choose adventure/challenge difficulty).❌ Questionable design choices for example: I played it on the hardest difficulty and they were pretty challenging to the point that they can oneshot you if you aren’t careful. The endgame bosses are difficult so prepare yourself before facing them. ✔️ The bosses are great there are over 22 bosses (main, optional and endgame), and most of them have their own unique design, combat style and music theme. you will lose 20% of your stardust when you die, if you choose “story” difficulty then you'll lose only 10%. In addition, if you play on “adventure/challenge” diff. You won’t gain extra experience/stardust if you choose a higher difficulty, but enemies will do more damage to you. ✔️ There are three different difficulties “story” aka easy mode, “adventure” which is the normal difficulty, and “challenge” which is the dark souls level of difficulty (and sometimes even harder). If only they added more ranged weapons other than the staff (such as a crossbow). You can upgrade weapons and unlock powerful abilities using stardust (aka points that you get from killing enemies) and materials that you find in the world. Gameplay✔️ Six different weapons with their own unique skills and abilities staff, daggers, sword and shield, hammer, bracelets and spear, and you can only equip two weapons and four different abilities. This is just me being nitpicky, but what makes a souls-like game awesome is the emphasis on environmental storytelling and lets the player connect the dots, and not constantly spoon-feeding it to us, which the game does constantly. For example, there was one sidequest later in the game, I found most of the notes, I knew what was going on and where to go, I found the locked door that led to the next objective, and I had the key to open it, yet I couldn’t do so, why? Turns out I had to find one more hidden document first, and then I can open it Not to mention that the quests are heavily scripted and have to be done by the book or else you won't be able to progress. However, each one stops halfway through (when the story starts to get good, the game gives you a poor excuse like “the door is closed, i’ll think of a way to open it later”), and in order to continue you must complete the other two (halfway though as well), then complete an entirely new quest, and then you will come back to them. ❌ The missions are a mess at a certain point, the game will give you three separate missions with their own substories to finish, and you can choose which one you want to begin with. However, picking certain choices and finishing specific side quests can unlock more dialogue and affect which ending you’ll get. That being said, for some reason the game shames you for killing a certain boss/doing a certain action, and I thought to myself that there had to be another way, so I loaded an old save and kept exploring the same areas multiple times, tried to find different paths and even avoided fights, but there wasn’t, and I wasted more than 3 hours of my time. ❌ "Every choice and every decision you make matters" is an exaggeration there are two endings (and side characters endings shown as a slideshow, similar to Fallout), but story is pretty linear there are no branching paths or butterfly effect, you will fight the same bosses and take the same missions. There are tons of side quests that you can find and a lot of interesting characters to talk to You will find at least 250 documents and hidden notes in the world that either adds more to the lore, or some pointless and boring statements/stories that have nothing to do with it. Story✔️ The story is entertaining for the most part and the lore is deep your name is Hilda and you visit the city of Aphes to find and save your father, and figure out what the heck is going on in this city.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |